1. Nim. Last move wins. 2,5, or 9 stones in a move. Initial position:
1 pile, 1000 stones.
We mark positions by W or L if it is winning or loosing
positions for the player who starts.
Fow winning positions we write winning moves (the number of stones
to take).
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| L | L | W | W | L | W | W | L | L | W |
| 2 | 2 | 5 | 5 | 2,5,9 |
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| W | L | W | W | L | L | W | W | L | W |
| 2,9 | 5 | 2,5,9 | 2,5,9 | 2,9 | 5 |
So the winning positions repeat with period 7.
The first player wins at initial positions of the form 7n+2,
7n+3, 7n+5, 7n+6. The second player wins
if the first player starts at the other positions. In particular,
1000 is 6 modulo 7, so the first player wins
by taking 2,5, or 9 stones and following the following
winning strategy:
| 7n | 7n+1 | 7n+2 | 7n+3 | 7n+4 | 7n+5 | 7n+6 |
| L | L | W | W | L | W | W |
| 2 | 2 | 5 | 5 |
2. Blackjack. Players has 10 and 6. Dealer shows 10. Cards left:
5, 5, 6, 7.
Here is an extensive form:
P 16
P stands with 16
P draws
D draws (chance move)
chance move
1/2
1/4
1/4
1/2
1/2
D 15
D 16
D 17. -$1
P 21, D 10
P over. -$1
chance move chance
move
D draws (chance move}
1/3 1/3 1/3
2/3 1/3
1/3
1/3
1/3
D20 D21 D22 D21
D23
D 15
D 16
D 17. $1
-$1 -$1 $1
-$1 $1
chance move
chance move
1/2 1/2
1/2 1/2
D 21.$ 0. D 22. $1.
D 21. $0. D 23. $1.
Now we lift the payoff for the player from the terminal positions to
all positions:
P 16 -$1/6
P stands with 16
-$1/2
P draws -$1/6
D draws (chance move)
chance move
1/2
1/4
1/4
1/2
1/2
D 15. -$1/3 D 16. -$1/3
D 17. -$1
P 21, D 10 $2/3
P over. -$1
chance move chance
move
chance move
1/3 1/3 1/3
2/3 1/3
1/3
1/3
1/3
D20 D21 D22 D21
D23
D 15. $1/2 D 16
$1/2
D 17. $1
-$1 -$1 $1
-$1 $1
chance move
chance move
1/2 1/2
1/2 1/2
D 21.$ 0. D 22. $1.
D 21. $0. D 23. $1.
So the optimal strategy for the player is to draw once. The payoff
is -$1/6.
The dealar 's stratefy is fixed (D has only one strategy).
In Problems 3--5, we mark by * maximal numbers in their columns and
by ' the minimal numbers in their rows.
The column player is called She, the row player is called He. His
pure strategies are called r1,r2,..., and
her strategies are called c1,c2,....
3.
| 3 | 4 | 3 | 0' | 3 |
| 5 | 7* | 5* | 5 | 0' |
| 5 | 4 | 4 | 6* | 3' |
| 7* | 5' | 5*' | 6* | 5*' |
4. Matrix game.
| 3* | -1' | 2* | 0 | 2 |
| 3* | 0' | 2* | 1* | 4* |
| 0 | 3* | 2* | 1* | -1' |
| smaller game | c1 | c2 | c4 | c5 |
| r2 | 3 | 0 | 1 | 4 |
| r3 | 0 | 3 | 1 | -1 |
5.
| 2 | 1 | 2* | 0' | 3* |
| 2 | 2 | 0' | 2* | 2 |
| 3 | 2 | 1' | 1' | 1' |
| 4* | 5* | 1' | 1' | 1' |
| smaller game | c3 | c4 |
| r1 | 2 | 0 |
| r2 | 0 | 2 |
| r4 | 1 | 1 |