The Amazing Interactive Turing Machine

An interactive fiction by J.D. Clemens (2006) - the Inform 7 source text

Home page

Contents
Previous
Next

Complete text
Section 10 - The Player

The description of yourself is "You are tired after a long shift, and your coveralls look even worse than you do."

The player carries a mop. The description of the mop is "So old that it is basically useless."

Instead of dropping the mop, say "No, you don't want to forget your mop when you leave."
Understand the command "mop" as "clean".
The floor is a backdrop. It is everywhere.
The floor is either dirty or clean. The floor is dirty.
Instead of rubbing the floor when the player is in the control room for the third time:
    say "You finally manage to get the floor clean, or at least cleaner than the rest of the room.";
    now the floor is clean.
Instead of rubbing the floor when the player is in the bowels, say "This isn't part of your job."
Instead of rubbing the clean floor, say "It's not going to get any cleaner."
Instead of rubbing the floor, say "You mop for a while, but the floor is still pretty dirty."

The player carries a device called a flashlight. The description of the flashlight is "Old but reasonably functional."

Carry out switching on the flashlight: now the flashlight is lit.
Carry out switching off the flashlight: now the flashlight is not lit.

Instead of dropping the flashlight when in darkness, say "No, you'll never find it again."

Before switching on the flashlight: if the flashlight is not carried, silently try taking the flashlight.
Before switching off the flashlight: if the flashlight is not carried, silently try taking the flashlight.